This means just having a witty related caption or title is not enough. Memes must be clearly visually relevant to War Thunder.Posts with "clickbait" titles will be removed.Īll content should be clearly relevant to the game of War Thunder and its vehicles.If your submission has an unclear title you should submit a top-level comment explaining the content.r/WarThunder aims to make its content clear from a quick glance. Visual representations of lootboxes are banned.This is understood to include multiple posts by different users about the same topic Submitting low-effort posts of any kind in quick succession will lead to post removals and may lead to a ban.If submitting multiple videos/gifs/images, post them in a single text post with descriptions for each item.Posts made within an hour of each other will be removed. Users are limited to two posts for any given 24-hour period. It is not a catch-all flair for jokes and satire.ĭon't spam /r/WarThunder. individual screenshots or minor discoveries. The DATAMINE flair is for substantive datamining posts.It is intended only for official War Thunder news from Gaijin sites and sources. Unflaired posts don't get an upvote button and incorrectly flaired posts may be removed. Your account must be 3 days old to comment and at least 30 karma to post here.įlair your post appropriately after submitting. Submit a link Submit text post Please activate this subreddit's custom style for access to extra functionality such as content filtersįor Sim mode, visit r/WarthunderSim! Rules Unfortunately, there is no fix for the lack of smooth movement at this time. ![]() The output rate of telemetry from War Thunder is extremely low and will likely result in some jerky or "steppy" type motion when pitching or rolling over a gradual period of time. Thus, there will be no movement available for motion platforms. War Thunder does not provide any telemetry for ground or naval vehicles. The Yaw axis has been inverted in the General Tuning for use with motion platforms. War Thunder's telemetry output for Yaw is opposite of what is found in the majority of flight simulators. IMPORTANT NOTE REGARDING THE NEGATIVE MAX TELEMETRY VALUES It is HIGHLY recommended you disable any Sway in tunings by reducing the Effects slider to 0 and setting Max Telemetry to 1800 as indicated in the General Tuning. Therefore, it has been disabled in this tuning. The current values that War Thunder exports is associated with Angle of Sideslip (AoS) which is not an accurate representation of Sway and the g-forces associates with Sway telemetry. War Thunder does not have Sway telemetry. There is no way to filter this movement without impacting normal flight. The movement will cease after the plane has loaded. War Thunder has buggy telemetry that can randomly cause the the platform to surge/pitch forward when first loading an aircraft. WARNING: EXTREME SURGE MOVEMENT WHEN LOADING War Thunder simply does not provide Yaw telemetry for these helicopters. In addition, there are certain helicopters (Russian Ka50) that do not have Yaw telemetry available. This is not an issue with Sim Racing Studio, the telemetry for pitch and roll just does not exist for certain aircraft due to the buggy nature of War Thunder. This includes the initial aircraft utilized for the training mission, many of the 1st tier aircraft as well a few in other tiers. Telemetry for pitch and roll in War Thunder is missing for certain aircraft. IMPORTANT NOTE ON MISSING PITCH, ROLL, & YAW MOVEMENT However, War Thunder is more an arcade sim vs a realistic sim experience so expectations of performance should be adjusted accordingly. The General Tuning has been tested on various aircraft from various countries. The tuning is based on telemetry captured from various tiers of aircraft in the game from bi-planes, jets, bombers, to helicopters. ![]() Below is the general tuning for War Thunder.
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